Professional Portfolio
Programmer & Game Developer
Based in Slovenia
I've worked as a programmer in the games industry since 2007, developing console and PC titles at Zootfly, mobile games at IBZoot, and casino gaming systems at Interblock. Since 2019 I've been self-employed, publishing my own games and picking up contract and QA work. Below is a rundown of the projects I've worked on professionally.
Nikodem Lokatelj S.P. 2019–Present
Self-employed as a sole proprietor, publishing my own games and doing contract work. I'm also currently working part-time as QA at Griddot.
Tribe Quest In development
Top-down action RPG about a tribe rebuilding after a warlord destroys their home, releasing on Steam. See the homepage for details and a web demo.
A Walk With My Dog 2022
A short, wholesome walking simulator starring my late dog Ezio, published on Steam. See the homepage for details.
Interblock 2016–2021
Casino gaming systems: building features, tools, and player information displays for blackjack, roulette, baccarat, craps and more.
FloorPlan Designer 2021
A tool for the sales team to lay out a casino's available floor space and see how many machines fit inside it.
Blackjack Tournament 2019
Developed the frontend for a multiplayer blackjack tournament.
Player Information Displays (PID) 2016–2021
Developed features and tools, and supported designers building player information displays for Interblock casino games (blackjack, roulette, baccarat, craps).
Virtual Dealer v2 (Serious / Realistic) 2017
Rewrote the virtual dealer project from scratch, adding visible hands, card-dealing animation, and 3D backgrounds. The system supports blackjack, baccarat, and roulette.
Virtual Dealer v1 (Fun version) 2016
A blackjack virtual dealer with helpful monster characters giving advice and performing skits.
IBZoot 2013–2016
Developer on free-to-play mobile games and slot machine games.
Sherlock Holmes Slot Machine 2015
A classic slot machine with a fully animated real-time 3D background serving as the environment for the bonus game. Implemented the slot gameplay, worked with artists and animators on visuals and audio, and built a simulator with a mathematician to tune the RTP.
Monster League Racing 2015
Free-to-play game for iOS, Android, and the Facebook web player. Lead developer, worked on all aspects of the game: the main gameplay loop, AI, UI, menus.
Zootfly 2007–2013
Programmer and scripter on licensed console and PC titles.
Marlow Briggs and the Mask of Death 2013
Hack & slash game for PC, Xbox 360, and PS3. Worked on gameplay features and implemented the menu system and UI. Supported level designers with boss battle implementations and other encounters, and implemented animated sequences, achievements, technical certification requirements, and Steam integration.
Narco Terror 2013
Twin-stick shooter for PC, Xbox 360, and PS3. Support for gameplay, UI, menu, and achievements implementation.
The Expendables 2 Videogame 2012
Twin-stick shooter based on the Expendables movie, for Xbox 360, PS3, and PC. Implemented the menu system and UI, helped with various gameplay features, and supported level designers with levels and minigame implementations.
Prison Break: The Conspiracy 2010
Stealth adventure game for PC, Xbox 360, and PS3, based on the first season of the TV show. Worked heavily on the player camera system, maintained the scripting engine, supported level designers, helped implement level scripts, and implemented gameplay props.
TOME 2009
Tank simulator built at Zootfly for the Slovenian Army, credited to Guardiaris. Mainly worked on the scenario editor and implemented enemy units and the AI system (vehicles & soldier props, animations, behaviors, waypoints).
Other Game Projects
I like building game prototypes, gamejam entries, or other toys where I do all my own code, artwork, and animation. Tribe Quest and A Walk With My Dog on the homepage grew out of that habit. More prototypes and jam entries are on my itch.io page, and I've also released two small mobile games, Bounce Box and Battle Hearts, on my Google Play developer page.